Undoubtedly, virtual reality technologies stand out as one of the most rapidly expanding domains in the present era. Apart from features like clarity of vision, viewing angle and time distortion that are improving daily, user interfaces are another crucial part of this technology that is not talked about much but must be. This study investigates and summarizes the literature on wearable technology and haptic controllers, which serve as the player’s interface between virtual and augmented reality. The controllers and devices we investigate, try to achieve a holistic approach in the experience thus it appears to be a rich soil for future studies. Although many technological advancements and entirely new ones are anticipated, a thorough analysis of the phenomena of interaction, participation, and integration, as well as embodiment and presence, should shed light on the question of its scope, depth, assessment, and limitations.
Embodiment Virtual Reality Augmented Reality Gaming User Interface Haptic Controllers Human Computer Interaction
To my family, advisor Prof. Dr. Rıfat Şahiner and editors.
Primary Language | English |
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Subjects | Computer Vision and Multimedia Computation (Other) |
Journal Section | Research Articles |
Authors | |
Early Pub Date | December 29, 2023 |
Publication Date | January 6, 2024 |
Submission Date | December 24, 2023 |
Acceptance Date | December 29, 2023 |
Published in Issue | Year 2023 Volume: 4 Issue: 2 |
This work is licensed under a Creative Commons Attribution 4.0 International License.